Do You Have A Ticket To Ride?
https://basementmtl.blogspot.com/2015/04/do-you-have-ticket-to-ride.html
Quick update on Bloodborne: I'm a little
over level 60 now and I'm still going strong. With that out of the way, let's
get into it. Ticket to Ride! Not only is it a catchy Beatles song, but it is
also a pretty fun board game. Their concept is simple: Build railroads.
The game takes place during the railroad
development of the United States (and parts of Canada); so essentially sometime
during the 1800s. Everyone starts the game with a few objective cards that
basically outline which cities you have to try to connect. An example would be creating
a railroad from Seattle to New York. You can get there in a very direct way, or
in some crazy abstract way, your choice. Each of these objective cards is worth
points. If you complete them by the end of the game you collect said points. If
you fail however, you are deducted them...pretty balls.
Ticket to Ride is pretty straight forward
outside of that. To make a railway you need to have an appropriate amount of
train cards of the right colour. So if you want to make a 4 length green road,
you need 4 green cards (or ones substituted with a wildcard). To get these cards,
each turn you can grab one of the 4 face up cards—if you don't mind people
knowing which colour you are going for—or one of the face down cards. You
get to pick 2 of these per turn, or 1 face up wildcard if one is available. You
get points immediately for making railways. The longer the road, the more
points you are awarded.
Turns usually go by pretty fast, and the
game starts to breeze by once everyone gets the hang of it. I found myself
focusing on pretty long cross country routes which ended up working in my
favor. At one point I drew a few extra objective cards and each of the 3 I drew
were already completed! Safe to say, after people found that out, they lost
interest in playing anymore haha. The game was pretty much over at that point
anyway.
My main concern with the game is why would
you ever try to mess with someone else's routes? I focused my efforts and cards
on my own objectives, ignoring everyone else. I could have put in a little
effort messing with someone's lines, but what would that have gotten me? I
would have wasted resources on a useless route I didn't need. Furthermore, a
lot of the routes have multiple passageways, so two people can build along it
no problem. So in order to really mess with someone, a lot of the time you need
someone else's help too. Strategically, if you notice weak spots in your route,
such as a single lane road that is short, take it first. Prioritize those
routes people can mess with.
Overall I did have a lot if fun with the Ticket
to Ride—I did win after all, haha, so that also helps. And compared to some of
the high stress board games you can play, Ticket To Ride is a pretty relaxed
affair. I would easily recommend it to anyone looking to get some of their
friends who might not be into boardgames to join in.