Are eSports Evolving Too Fast?
https://basementmtl.blogspot.com/2015/02/are-esports-evolving-too-fast.html
During the last podcast,
Campeau brought up how he hasn't played League of Legends in quite a while,
and that his main concern about going back was his need to study all the
changes that were made. This is a little scary. There are just so many patches
nowadays and the need to balance a heavily competitive game is so strong that
games evolve at an alarming rate.
With traditional sports, such as hockey, changes to rules
are only made during the off-season—in extreme cases they are added once, at an
intermittent point (that is always the same) during the regular season. With
League for instance, large sweeping changes are made during the off-season and
then regularly, every week or two, patches are implemented that make changes
across the board to characters and items. Not much is different with any other
game; patches are pretty frequent everywhere.
I understand that this is part of the business model. For
League, the developer tries to release a new character every month. New
characters cause balancing issues. Balancing issues must be fixed. Patches ensue.
Most of these changes are either welcomed with open arms or blasted in the
forum by scornful fans. I'm 100% sure people have quit games over certain
changes.
I guess part of the game evolving would be you evolving with
it, but this brings me to my next point: Can anyone risk taking a break without
fear of being left behind? I played League of Legends for about 2 years and,
while I wasn't the best there was, I could easily hold my own. I don't think I
would ever be able to go back (not that I really want to) because as much as
the game is the same, it is almost entirely different. It would take me a while
to get my bearing and learn all the new characters, simply because these games
aren't just about how good you are: It's also about how well you know everyone
else.
What can these companies do instead? Put a stricter
guideline in place for gameplay changes maybe? I don't know how it is now, but
I see this happening more and more as the tournament seasons continue to go on.
Right now League of Legends is in or just starting its fifth season and they
aren't going to stop any time soon. Another option may be to take the Magic:
The
Gathering approach and just have tournament standard characters and
items that change between every season. The amount of studying and learning you
would have to do would be limited to the pre-tournament season. This way if
someone wants to quit mid season, they can come back in the New Year and be on
the same level as everyone else.
Final Thoughts