XCOM: A lesson In Damage Control
https://basementmtl.blogspot.com/2015/02/xcom-lesson-in-damage-control.html
So I'm not finished with XCOM: Enemy Unknown yet, but I have put in about 15 hours so far. I've progressed pretty far and right now I find myself filled with anxiety with just the thought of playing it!
Fear Factor
I'm only playing XCOM on the normal difficulty, but my
anxiety stems from the fact that I turned on Ironman mode. What's that you ask? Well Ironman mode just means
that it saves after every single decision you make. The reason this is so
substantial is because when one of your units dies in XCOM...that bitch is dead
forever. Add the fact that I've named all my units after people I know in real
life and now not only do I not want to lose an experienced soldier, but I also
don't want my friends to die!
De Angelis and Labancz were kill in action following this picture |
I'm All About That
Base
Outside of combat, you have your main base of operations,
known as your war room. Here you can set out to do research to better
understand your enemies, create stronger weapons/armor, and even help out
different nations around the world with their infestation problem.
The main flow of the game involves you speeding up time
waiting for things to happen—be that completed research, a finished structure,
a spotted UFO, or any number of hostile actions by the aliens you must attempt
to stop—and the story progresses as you complete objectives. Objectives usually
consist of you building structures, or researching some alien artifact you
found while raiding an enemy vessel or facility. In theory the game could
actually last forever if you never complete these objectives to move the story
along.
Waiting too long might have some adverse effects though.
There is something called a Terror Meter.
This meter basically measures when the shit will hit the fan and if you ignore
certain nations for too long, they will up and abandon the XCOM project all
together...which is bad because they help fund you. I haven't lost any nation
yet, although a few have gone full panic mode. Fortunately they give you a last
chance to make things right, but if you ignore their plea for help, they will
leave. If too many nations quit, then you lose and it's game over.
Strategy Or Damage
Control?
I wouldn't consider XCOM to be a particularly hard
game, but there are a few things about the enemy's behavior that are pretty
annoying to say the least. My biggest pet peeve is that the enemies don't
actually move if they've never been spotted. Every map has a massive amount of Fog of War and while that is normal for
a strategy game to have, it's annoying that all the enemies are holed up in
different areas forcing you to go find them. The best practice is to move slow
as fuck and not reveal too much of the map at once—or you risk being
overwhelmed...and trust me, you don't want that. This routine is necessary from
a player's point of view, but with a single design choice by the developers, it
could have been avoided.
Right now the game is set up like a big game of ambush. Who
would want to go in guns blazing when you have no clue where anyone is? You can
hardly even make a strategy until you see something to fight. Going in slow is
necessary but boring. If it was set up more like a tradition turn based strategy
game, i.e. Final Fantasy Tactics or Fire Emblem, XCOM would be way more
about the strategy than just about damage control; because that's all it is: Damage
control.
In a sense, I understand where they are coming from. Developer
Firaxis’ design philosophy is even in the title: Enemy Unknown. I guess the whole point is to be a little helpless
and lost. Of course this entire feeling only exists because I am playing on
Ironman. If I was just playing regularly all I would have to do is reload when
a mistake was made. It might lose most of the "fun" but at least I
wouldn't have that lump in my stomach every time I'm about to start playing.
Final Thoughts
Despite the anxiety, I am enjoying my time with XCOM and I
hope to finish it before too long. It's regularly on sale on Steam so if you haven't tried it yet, and you are a fan of strategy
games, I would go for it! Ironman mode makes things a lot harder, but I don't
regret my decision. Slow and steady wins the race after all, right?