Final Fantasy Type-O HD: A Clumsy Grope In The Right Direction For The Final Fantasy Brand
https://basementmtl.blogspot.com/2015/03/final-fantasy-type-o-hd-clumsy-grope-in.html
Final Fantasy Type-0 HD has finally
been released in NA for current generation consoles, and reviews seem to be largely in line with my thoughts on the vanilla PSP version:
namely, the game’s combat is fast, frantic and fun, but occasional spikes in
difficulty and an unfulfilling story seem to detract moderately from the
overall experience. As is, FF Type-O’s
flaws are many, and the finished product is more analogous to a successful
fumble (one resulting in say, a clumsy grope), rather than a confident stride
in the right direction for the Final Fantasy brand.
Final Fantasy Type-0 (in both the vanilla and HD formats) is a murky
win for team-Square Enix then. Internet comments appear to treat the game as
largely worthy of the 4 year time span they had to wait between the Japanese
PSP release, and the global HD release. Reviews are middling, but the attached
Final Fantasy XV demo should help add value to the overall package. Overall however,
most seem to agree that despite its faults, Final Fantasy Type-0 offers enough
entertainment value to invest your time into. And the combat is amazing, which
is always a plus in my books. Credit is given where credit is due, and all
that.
I’m trying to stay positive here, because I genuinely feel that
Final Fantasy Type-0 (occasionally) offers a good time to players. You can play
as any one of 14 party members, with each offering interesting combat
differences. Combat in general is immediate, visceral and exciting. The story
is largely removed of all melodrama. Also, the world itself is easy enough to
invest yourself in, largely because of how historically rich it is.
Some negative points worth noting here before re-focusing on my
overall message: sandwiched between these meaty positives (or meaty-like
vegetarian alternatives—always important to make metaphors as accommodating as
possible) is a starchy, nutrient deprived and bleached feeling
that the game is overwhelmingly amateurish. Sort of like a Suda 51 game, I guess. The difficulty is unbalanced. The game’s story tapers off
and loses an enormous amount of steam toward the latter portion of game. The
level design is plagued by poor enemy placement and terrible checkpoints. You
get the point.