Taming The Wolf Among Us
https://basementmtl.blogspot.com/2015/03/taming-wolf-among-us.html
I recently found The Wolf Among Us for a low, low price of $20 on Amazon and figured I'd
bite the bullet. Given the great track record of Telltale Games and the
universal acclaim of The Walking Dead, I figured a new series would bring a refreshing take in the vein of what a Telltale Games game is known for. Boy was I right.
You end up taking the role of Bigby Wolf (a play on words for Big Bad Wolf), a "Fable" that left his story to live in Fabletown, New York. You, among other Fables, have escaped their stories to live there as well, and Bigby’s role is that of sheriff, serving and protecting his fellow kind. Since many Fables aren’t human, they are required to use “glamours” to make them look human. This oddly enough ends up tying most of the story together, among which include Fable murders or deaths.
I won’t spoil the story since it would be a shame for you to not
play through The Wolf Among Us. The game is fairly short (I clocked in about 10
hours) but the great ensemble cast keeps you continuously interested. What sets
The Wolf Among Us apart from The Walking Dead is its pacing and art style. Also,
it’s set in the 80s; the last awesome decade known to man.
Unlike The Walking Dead, you will see much more action via quick
time events (QTEs). Don’t groan: these are probably some of the best QTEs I’ve
ever seen. Basically, the QTEs are more interesting because they use more
buttons. That sounds stupid, I know, but it gave much more variation and was
less monotonous than The Walking Dead’s QTEs. Even if you didn’t complete a QTE
on time, it’s no big deal because the cinematic keeps going for the most part.
What this leaves you with are some great, action-filled fight scenes.
Another thing that sets The Wolf Among Us apart from The Walking
Dead is Bigby Wolf, the protagonist. He feels more like a no-nonsense sheriff
and I felt like being more of a bad cop than a good cop throughout my
playthrough. Instead of trying to please everyone like Lee did in The Walking
Dead season 1, I had people play by my rules with Bigby Wolf. I made a lot of
choices that didn’t result in the best outcome, but I stuck with my gut
feelings and tried to play as how I thought Bigby would’ve reacted.
Of course, compared to The Walking Dead, the game feels less
somber in its tone, but the game isn’t always super serious and has its funny
moments. Expect a fairly dark game that still manages to be funny.
Speaking of dark, the game manages to look like a great neo-noir
with its choice of color and heavy use of black. It sort of reminds me of Sin
City; both very stylish crime-dramas with excellent choice of color and use of
black (and also, both comic books). I couldn’t help but stop and look in awe at
how good looking the game is. I’m a total sucker for great presentation, and
The Wolf Among Us is no slump in this category.
Seriously.
I mean.
Look at it.
Yeah.
Final Thoughts