MonsterBag: Barely A Game, But Certainly Interesting Nonetheless
https://basementmtl.blogspot.com/2015/05/monsterbag-barely-game-but-certainly.html
I’m entirely unsure what to make of MonsterBag, a puzzler released in April
2015 for the Vita. The game possesses a frenetic quality wherein the player is
constantly being rewarded for doing very little. Overall,
I’d dare say that this game is only barely one, but it’s still worth your time.
Developed by IguanaBee,
MonsterBag sees the player in possession of a monster bag (such things exist;
Google told me) who is separated from its owner at the beginning of the game.
Longing to reunite with said owner, MonsterBag embarks on a puzzler adventure,
causing what appears to be an apocalypse in the process.
Each of the game’s levels involves moving
from one end of the screen to the other, and occasionally solving environmental
puzzles. Doing so rewards the player with all manner of zany, violent
entertainment. Take for instance a level midway through the game. MonsterBag needs
to get onto a helicopter which has recently provided its owner with a ride. But
this helicopter is guarded by a man with a submachine gun, whose job is to
ensure that only four people get onto said helicopter. The problem is that
nearly eight people want to embark.
With this initial explanation out of the
way, the player sets out immediately by interacting with the game’s environment
(handled by tapping the game’s screen). Tap, tap, tap. Suddenly, a gun turret
on a nearby Humvee is activated, killing one of the would-be passengers. Tap,
tap, tap, and soon a locked door is opened, revealing a grenade. Lob this
grenade to a nearby would-be passenger, and he catches it, threatening everyone
in his vicinity to blow them up if he isn’t allowed passage. The rest of the
level’s puzzle is solved by ensuring that the leftover would-be passengers are
met with death at your (tapping) hand, thus ensuring that four people can fit
snuggly onto the rotorcraft. It’s this sort of obtuse puzzle solving that the
player must endure in order to experience bouts of random and often wanton
violence.