This Game Gives Me A Raging Bloodborner
https://basementmtl.blogspot.com/2015/05/this-game-gives-me-raging-bloodborner.html
What can I say about Bloodborne?
She is a cruel and unforgiving mistress. With brutal boss fights and a terrain
you can easily get lost in, why do I keep going back for more? Maybe it's the
feeling of satisfaction you get with mastering the combat and beating bosses
with ease; or maybe I actually hate myself and this is my punishment. Whatever
it is, Bloodborne just sucks you in like no other game in recent memory has.
For those unaware, Bloodborne is the spiritual successor to
the Demon's Souls and Dark Souls series. There are many
similarities between these games, though one of the biggest differences is the
game’s setting. Unlike the dark medieval period which the previous Souls’ games
took place in, Bloodborne is set in the world of Yharnam, a very dark,
Victorian era city. A plague has infected the city of Yarhman, for reasons not
made immediately clear. Some people lock themselves indoors to stay safe and
avoid fighting, while others go crazy and turn into blood hungry beasts.
You're an outsider caught out during the hunt. Aside from
this basic setup, the game's story is given to you only in snippets, and for
the most part you have to search for it yourself, usually by reading item
descriptions in your inventory or by just going online and basking in the
fruits of other peoples' labor. I would recommend the latter.
Born In Blood
The combat in Bloodborne is incredibly satisfying, and being
a third person action game you always hope for that to be the case. Unlike its
predecessors, Bloodborne forgoes the whole sword-and-shield thing and turns its
combat into a more aggressive affair with a sword-and-gun combo. In the older
games you were able to block and parry, but now with no shield, blocking would
be a bit hard. Fortunately in Bloodborne they still kept the parry part. One
well timed shot with your gun will stop most enemies in their tracks and let
you do a special attack on them; incredibly useful for taking out larger
enemies, who also happen to attack a bit slower making the timing easier.
There are also quite a large variety of main weapons at your disposal. From simple swords and axes to ridiculous gun spears and something called a Stake Driver, you can easily tell there is something out there for everyone. Each weapon has 2 separate forms you can switch between by tapping L1; each effectively serving as both a light and heavy weapon on its own. Each weapon combo’s differently and you can even transform your weapon mid combo. It's fun to see the variety of all the weapons and how the designers really worked hard to make them all unique instead of over filling the game with cloned weapons.
Another way the designers tried to get Bloodborne players to
be a bit more aggressive was with a special healing system incorporated into
the combat. Whenever you get hit and lose health, you're given a short window
of time where this health is recoverable. All you have to do is hit an enemy
with a melee attack and you'll get some health back. Throw in a combo and odds
are you'll recover all of it. It's a pretty interesting system and like I said,
it encourages a much more aggressive style of play which suits me just fine. Sometimes
it's a little easy to abuse though. Periodically you will come up against NPC
Hunters. The first time you see one, you may get overwhelmed. They are fast,
smart, dodge properly and use all the tools at their disposal. One thing you
can easily do though and it took me a while to figure out but, you can just
switch to a heavy weapon, back up and start charging an attack. For whatever
reason, the NPC Hunter will just run at you and attack. Nine times out of ten
your charge will finish and you'll begin your un-stoppable attack. The hunter
will hit you, and then you'll hit him, healing in the process. Figuring that
easy way of disposing these hunters had a huge impact on my anxiety level.
Bound by Blood
Bloodborne has created a very large and organic world for
itself—and a very dark one I might add. It definitely isn't scary in the
usually sense of the word, but much like its predecessors, fear is in the
unknown...that and dying. The game is hard, and you are going to die. Everyone
will at some point get cocky, and then get bludgeoned to death right in the
face. The reason why dying is scary though is because you lose all unused
experience / currency upon dying. Mix that with the amount of exploring you do
in the game, and now the unknown is a whole lot scarier. But Bloodborne goes
much further than that. Previous Souls’ games had this same sort of death fear
to them, but Bloodborne adds this just really creepy atmosphere to go along
with its anxiety inducing gameplay. It's like a whole new level for the series,
and damn did they do a good job. It's captivating and very hard to put down.
Even if you do get a little bored with the main story path,
you can break it up with a thing called Chalice
Dungeons. These dungeons are extra levels you can play that are optional
fun to be had within Bloodborne. Optional fun that can be had with a friend I
might add. There are quite a few of these pre-made dungeons to be explored. And
on top of the pre-made ones, there are also randomly generated ones you can
create and share online with your friends/who ever. The further you go down the
dungeon though, the harder it gets—eventually even harder than the main game if
you can believe that.
Final Thoughts
Honestly if you have a PS4 and you haven't played Bloodborne
yet, I'm not sure what you are waiting for. Yes it may be difficult; yes you
might get discouraged; but push through it and fight on. I can't talk for all
those Dark Souls veterans out there since I only ever played the original
Demon's Souls, but Bloodborne is just such a fantastic experience and it's
probably better if it's your first experience with the series anyway. I really
can't remember the last time I was this into a game.