Bastion: An immediately fun, compact experience
https://basementmtl.blogspot.com/2014/08/bastion-immediately-fun-compact.html
I recently
purchased a new Asus laptop, and have since found myself suddenly capable of
playing PC games, which both excites and scares me. As a personal anecdote, I take
no pleasure in hoarding video games, and a strong, negative pit wells up in my
stomach whenever I add to it. That said, certain games are either only
available on PC, or have been graciously given to me for free by friends during
one of their Steam sale spending sprees.
Bastion
is one such title, having been given to me several months back. Now in a
capable Asus carapace, Bastion's software soul can bring with it a certain
giddy feeling of finally being able to play something which had only previously
been a pipe dream.
An Isometric Kid
A dynamic
narrator recounts to us what the player performs, while the Kid does so
on-screen. This active narrative style, layered over an equally impressive
score by Darren Korb, rolls around in my head as I smash
and roll through the game’s shaping environment.
Bastion is
decidedly simple, though it’s also immediately fun. While playing through the
game’s opening hour, I couldn’t help but think back to SaGa Frontier 2, whose convoluted game design
provides a nice contrast to Bastion.
Calamity in Caelondia
The game’s
story, at least in its opening hour, feels largely inconsequential. As I
explore the game’s intimate surroundings, I find myself coming across petrified
townsfolk and charms of various sorts, each hinting at there being some
important meaning to the calamity which has affected the Kid’s world and home.
Most of my
time so far has been spent collecting new weapons, exploring their merits
against various ghoulish enemies, and rolling through fragile fences, piles of
stone and dragon-like statues. The entire experience is all very ho-hum. Yet to
the game’s credit, I feel its designers intelligently put just enough game into
this game to make it feel compact, straightforward and focused. And in the end,
I feel Bastion is better for it.
The End
My thoughts
surrounding Bastion at this point in time seem to focus near exclusively on how
well understood the game is as, well, a game. Developer
Supergiant Games have managed to hook me with a vibrant art direction, an
impressive score, a dynamic narrator; but they managed to infuse these
ancillary qualities with hellishly addictive combat. It is its gameplay that I
feel is the true merit of Bastion.