SaGa Frontier 2: A Convoluted, Beautiful RPG
https://basementmtl.blogspot.com/2014/08/saga-frontier-2-convoluted-beautiful-rpg.html
SaGa Frontier 2 perhaps most accurately recaptures my feelings when I first started
playing JRPGs, some 13 years ago. Prior to Final Fantasy VII (my first foray
into JRPGs), I had been mostly exposed to 2D action titles on the Sega Genesis.
FFVII, in contrast, felt decidedly complex: rather than feeling immediately in
control of a largely static pool of abilities, I was given control of several
different, dynamic characters, and was relatively free to equip them as I
wished.
The sheer
amount of comparative choice in being able to customize a party of characters,
as well as the growing cast, equipment and spells to customize my experiences
with all amounted to a learning curve steep enough to entice me into playing
more JRPGs. It is this doe-eyed optimism which I again feel playing SaGa
Frontier 2.
JRPGs as people and places you want to be
SaGa Frontier 2 is unusual in its approach to
gameplay design and storytelling: much of the game itself is composed of
discrete chapters, which can be chosen by the player from a list of several
ongoing arcs. Each of these arcs represents a period in time during the life of
one of two playable protagonists. A central
tenant of the game’s design is thus freedom, which appeals greatly to someone
like myself who seeks out RPGs in order to become lost in a lively world
populated by places and people I wish to learn more about.
It is in
this way that SaGa Frontier 2 manages to re-invoke what I first felt when
playing FFVII 13 years ago. This is to say that my curiosity has been piqued by
the scope of the game’s content, and I am interested to see how the game will
unfold itself to me.
JRPGs as interactive novels overlaid with
convoluted gameplay mechanics
SaGa
Frontier 2 is also by and large one of the more complicated RPGs I’ve played in
a long time. The player must keep track of both protagonists’ parties, which
are constantly changing due to the shifting time periods that the game’s story
covers. Additionally, current objectives are vaguely defined at best;
characters don’t level through experience, but rather through player-assigned
roles; moves are learned seemingly arbitrarily when using appropriate weapon
types; health during combat appears to only refill when using a metric known as
life points, but when dropped to 0, makes that character unusable until they
rest at an inn; etc.
The game
itself feels entirely too complicated for its own good. This sentiment is very
likely how I felt when I first started playing FFVII. I recall feeling
overwhelmed by the game’s mechanics, and stupefied by how ineffective I was at
translating my efforts at levelling and building characters into a capable
party. The only working analog I can think of is reading a book which you feel
is slightly too complex for you (either with respects to wording, syntax, or
content).
The result
is a surprising disconnect between the player and the world s/he wishes to
explore.
Final Thoughts
I will
continue to persist with SaGa Frontier 2, if only because of how lovely it has
been to re-visit memories linked to a time when I was terrible at (J) RPGs.
Taking this idea a step further, I am curious to hear what others think about
convoluted RPGs: do you go out of your way to find them in order to hone your
abilities as a gamer; or you do you shy away from them, because their often
daunting learning curves are off-putting and, perhaps, contrary to why you play
games to begin with?