My Negative Initial Impressions Of Infamous: Second Son
https://basementmtl.blogspot.com/2015/01/my-negative-initial-impressions-of.html
I’ve always thought of Infamous as a middling and largely
generic series. Part of this feeling is rooted in the displeasure I continue to
feel at series developer Sucker Punch, who took the colourful and acrobatic
antics of the Sly Cooper series and buried its mechanics under a drab superhero motif.
Infamous 1 may have been occasionally fun to play,
but its identity couldn’t have been more of an antithesis to Sly’s legacy if it
tried. Its focus on often underwhelming combat (Sly’s combat was its weakest
aspect and was thankfully underplayed in favour of platforming), but the story
and its characters were lifeless and unworthy of meaningful consideration.
Thankfully, Infamous 2 was a much stronger entry, and
largely renewed my faith in the series. Therefore, I was initially quite excited
by Infamous: Second Son’s reveal,
and remember thinking that it could very well be the reason I went out to
purchase a PS4. But reviews were weaker than they had been with Infamous and
Infamous 2 (in what other industry does an aggregated 80% equate with mediocrity?! Madness), and my enthusiasm waned to the point
where I almost forgot about it.
A couple of weeks back, I decided to try my luck with
the series again. Brandon did a good job providing a review of Infamous: Second Son and Adam did an impressive job dissecting its trophies, so I figured I would approach my
time with the game slightly differently. Accordingly, I’ve decided to present
an initial impressions blog of my time with Infamous: SS. My intention is to
contrast these early feelings about the game with a later impression piece at
some point in the future. Last week, I covered what I liked about my Infamous:
SS; this week, I’ll be covering what I disliked in my early goings with the game.
A man, a plan,
an aerosol can
Honestly, I’m sure that I can devote an entire essay
to the things which I feel most video games get wrong. And really, what’s the
value added to doing something like that with Infamous: SS? As I mentioned last week, I find the game to be quite fun. Besides, focusing
on a laundry list of minor quibbles would simply detract from the single
biggest issue I have with the game: that being that the side quests are
disgustingly uninventive.
The overall feeling I get when playing Infamous: SS
is that it’s a product of compromise. Rather than focus efforts exclusively on
what it does right (its story, characterization and powers-centric gameplay),
much of the side content is devoid of life and dynamism. Each activity is
dreadfully dull to complete, and requires very little in the way of forcing the
player to utilize Delsin’s powers in different and exciting ways.
Take for instance tracking down secret agents. It’s
scary stuff. Once the side quest is activated, Delsin is tasked with tracking
an agent who’s camouflaged him/herself in a small crowd of people. This agent tries
to act innocuous, walking around or sitting about. Once s/he sees you, this
agent runs away from you. A chase sequence then. This could be a good
opportunity for the player to manoeuvre around the environment with his smoke,
neon or video powers. Neat. But nothing of the sort happens. The agent sort of
teleports around, and shooting him/her once knocks this agent down. The end.
Imagine doing this more than once. Imagine coming to
the realization that this is probably the second most exciting side activity in
Infamous: SS. I know, I know, this game is the reason why I also originally
wanted a PS4. I wanted to experience the next generation of video games, and
thought that Infamous: SS (a ho-hum PS3 series with creative powers and
terrible bosses) could serve as an excellent contrast between what the game
managed to accomplish on the PS3 and what it could offer on the PS4.
I guess that “next-generation” means using the PS4’s
(admittedly spectacular) middle button to tear open fence doors and engaging in
lazy, borderline offensive side content that may have taken a three year old
child all of five minutes to design.
Anyways, Infamous: SS is a beautiful game which can
often be fun if you ignore a large majority of the content on offer. The resulting
feeling, at least about halfway through the game now, is that I will likely not
remember much about my time with Infamous: SS. It is a game doomed to be
forgotten. Still, it is damn fine looking (the game’s lighting, facial
animation and powers in particular are wonderful). But it’s also clearly a
relic of a bygone era known as the previous generation. I’m still waiting for
my next-generation game.