My Positive Initial Impressions Of Infamous: Second Son
https://basementmtl.blogspot.com/2015/01/my-positive-initial-impressions-of.html
I must say, it’s been harder than I expected tearing myself away
from Dragon Age: Inquisition. I’d almost certainly have no qualms about recommending
it to almost any sentient being, let alone those who actually enjoy fantasy
RPGs. My enthusiasm for the game is perhaps so immense, that my traditionally
contrarian nature has given way to genuine happiness seeing all the Game Of The Year awards that DA: I has managed to accrue on the internet.
At any rate, I figured it was about time to pull myself out of my
DA: I drunken stupor and appreciate other video games. And while I haven’t
abandoned DA: I, I have put time aside in my busy DA-dominated week for Infamous:
Second Son, another PS4 game which I was eager to try out.
Brandon did a good job providing a review of Infamous: Second Son and Adam did an impressive job dissecting its trophies. Accordingly, I’ve decided to
present an initial impressions blog of my time with Infamous: SS. My intention
is to contrast these early positive and negative feelings about the game with a
later impression piece at some point in the future. This week, I’ll be covering
what I liked in my early goings with
the game.
What I liked: The game
reminds me of Sly Cooper
Having played the previous two Infamous titles, I must say that the
most immediate strength that Infamous: SS brings to the table is that in many
ways, it feels like a successful sequel. Delsin Rowe, the game’s main
character, is infinitely more likable than Cole MacGrath was. He’s charismatic,
and his story is impactful. In many ways, that was the same feeling I had when
I played Infamous 2: that I was playing a sequel that tried its very hardest to
address the concerns of its predecessor, while improving on what it did right.
One of the main criticisms I share with the infinitesimally negative hole which most simply call the collective
apathetic internet is that DA: I is overburdened by side content that no one
wants to complete. In many ways, Infamous: SS is its polar opposite: it’s lean,
story-driven and not overly filled with side quests. Consequently, Infamous: SS
feels focused, even more so than previous Infamous games, which felt to me as
though Insomniac simply didn’t know how to populate its open-worlds with
anything interesting in them.