Bringing Justice To Fighters
https://basementmtl.blogspot.com/2014/05/bringing-justice-to-fighters.html
I'm a pretty big fan of fighting
games and I think the reason for this is rooted in my childhood. You see, I grew
up with a lot of cousins who all happened to play video games; and because we
were so many, instead of playing another type of game, we'd play fighting games
and have the loser give up the controller allowing everyone to get involved. Of
course I was the youngest and always sucked at them, so I didn't win too often
and had to pass the controller all the time. I'm also a very competitive person
see; there is no better feeling than to pound a worthy adversary into the
ground.
Broadway Brawl
I recently picked up Injustice: Gods Among Us and I'm
pleased that it has the same sort of production value as the most recently
released Mortal Kombat game. I love what developer NetherRealm did with the story. Not
necessarily what the story is about per
se, but how it was presented—it's sort of like watching a movie.
In pretty much every single fighting
game, the "story mode" is just a glorified arcade mode: you pick a
character and then go through a number of seemingly random fights till the end, rinse and repeat. In the last few NetherRealm games, there is one story
that encompasses most, if not all, the characters. Each chapter has you
fighting with a different character, and control gets passed around like a
relay race—have a few fights, get passed off to the next fighter in the
narrative—and it works very well.
Personally I think every fighter
should incorporate this type of story mode. You can articulate a coherent story
this way and it is genuinely entertaining to not only watch but play. Keep
arcade mode what it is, but add some value to the game with a great story mode.
Trials and Challenges
The only trend I'm not sure what to
think about is if I enjoy having all the characters unlocked at the get go or
not. I guess it sort of boils down to how you start playing the game. If you
invite a bunch of friends over for this sick new fighting game that has like 50
characters, then pop it in and there are only 12 unlocked...well you feel like
ass and immediately start looking for cheats online to unlock everyone. On the
flip side, if you just bought a fighting game on your own...*cough* Injustice...and
want a menial task to do, that actually works towards and achieves something,
then you get home and all the characters are unlocked already...well you also
feel a little gypped; what am I suppose to do now? They add all this extra
content outside of the story (challenge modes and whatnot), but give no real
reason to play through these modes other than the fact that they exist. The
only real incentive is if you want Trophies/Achievements...I personally would
rather unlock characters.
By far my favourite fighting game is
Guilty Gear. The series is just amazing: it's incredibly fast-paced, the music
is awesome, and the characters are all original. In my opinion, developer Arc System Works also does unlocking
characters right. When the player first starts a new game, they start off with
80-90% of the characters. In this way, it's the best of both worlds: you start
off with a really good selection of fighters, and you have something to work
towards by unlocking the last few.
The next installment in the series
is Guilty Gear Xrd, it's actually already released in
Japan in the Arcades (those still exist?), and will be released later this year
on PS3 and PS4—I for one cannot wait. It's been a pretty long time since I've
played a new Guilty Gear game, so I'm looking forward to seeing what the
developers have come up with this time.
Final Thoughts
If someone could marry the
experience of a NetherRealm's, story driven, fighting game with the sheer
brilliance and originality in an Arc System Work's fighting game, I would be in
heaven. Being able to unlock a few characters leaves me with something to look
forward to after finishing an awesome cinematic experience that would be the
story. One can dream.