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TBT - Schooling Your Rival

A lot of people will recognize Sakura from the Street Fighter series. She started off there and thrives as a pseudo Ryu clone. Little do people know though, she practically stared in a little fighter called Rival Schools on the PS1.


It was one of those 3D fighters with the really horrible polygon graphics—think like the very first few Tekken games. The fighting itself was pretty solid. Capcom was and still proves to be a strong driving force in the industry when it comes to fighting games. 

The one thing about Rival School that will stick with me till the end of time, is how much Sean hates it, and how annoyed he got when we played it. At first, it was like any other fighter. Back in the day, Sean and I would go head-to-head in any fighting game and play for hours just hitting rematch, often times never even changing characters for a good 20 matches. We were always pretty even. 


The problem Sean had—and probably still does have—with Rival Schools was this peculiar bug. Not really sure if it was designed this way, and I really don't see how it could have been, but if you used a super move your character would become invulnerable for a moment, allowing you to dodge attacks. The best worst part about it was that you could actually dodge the other person's super move with it as well.

Unfortunately for Sean I was able to use this little quirk in the game to my advantage a little better than he was able to. We both got really pissed off when it happened to us though. I don't remember it being the reason we stopped playing the game—most likely a new fighter was added to my library—but it sure didn't help.
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  1. That was much shorter than I had hoped, you really had nothing more to say about the plague of your high school career. Nothing about the super interested characters like the Soccer player or the Baseball Player? Rival schools had very original character designs in my opinion and is legitimately worth picking up if you have a jonesing for some ps1 Capcom fighting. Not that anybody ever really should have a jonesing for that. Because you can just pick up something like Guilty Gear and get a very similar feel for a ps1 arcade fighter with much better graphics and mechanics... But still.

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  2. Yes the game does have lot to it in terms of unique design, but my throw back was to this specific memory I will always have about playing this game.

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