TBT - Schooling Your Rival
https://basementmtl.blogspot.com/2014/05/schooling-your-rival.html
A lot of
people will recognize Sakura from the Street Fighter series. She started off
there and thrives as a pseudo Ryu clone. Little do people know though, she
practically stared in a little fighter called Rival Schools on the PS1.
It was one
of those 3D fighters with the really horrible polygon graphics—think like the
very first few Tekken games. The fighting itself was pretty solid. Capcom was
and still proves to be a strong driving force in the industry when it comes to
fighting games.
The one thing
about Rival School that will stick with me till the end of time, is how much
Sean hates it, and how annoyed he got when we played it. At first, it was
like any other fighter. Back in the day, Sean and I would go head-to-head in
any fighting game and play for hours just hitting rematch, often times never
even changing characters for a good 20 matches. We were always pretty
even.
The problem
Sean had—and probably still does have—with Rival Schools was this peculiar
bug. Not really sure if it was designed this way, and I really don't see how it
could have been, but if you used a super move your character would become
invulnerable for a moment, allowing you to dodge attacks. The best worst
part about it was that you could actually dodge the other person's super move
with it as well.
Unfortunately for
Sean I was able to use this little quirk in the game to my advantage a little
better than he was able to. We both got really pissed off when it happened to
us though. I don't remember it being the reason we stopped playing the
game—most likely a new fighter was added to my library—but it sure didn't help.
That was much shorter than I had hoped, you really had nothing more to say about the plague of your high school career. Nothing about the super interested characters like the Soccer player or the Baseball Player? Rival schools had very original character designs in my opinion and is legitimately worth picking up if you have a jonesing for some ps1 Capcom fighting. Not that anybody ever really should have a jonesing for that. Because you can just pick up something like Guilty Gear and get a very similar feel for a ps1 arcade fighter with much better graphics and mechanics... But still.
ReplyDeleteYes the game does have lot to it in terms of unique design, but my throw back was to this specific memory I will always have about playing this game.
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