TBT - Dumbfounded Epiphanies
https://basementmtl.blogspot.com/2014/05/tbt-dumbfounded-epiphanies.html
You know
that moment when you're playing a game, and you just sort of get it? You've
been playing a game for a number of hours and sure you like it, but then it
hits you, and you start loving the game. Maybe that is a bit vague,
but I'm sure you have an idea what I'm talking about.
I don't
really have those moments anymore. Maybe when I was younger I just didn't think
about what I was doing in a game as much, and it took a while for me to come
around. Maybe newer games have become too simplified nowadays, never leaving
enough to be discovered on your own. In any case, I want to share a couple of
Eureka moments I've had.
Everything
Is Better With Monster Breeding
I used to
play a ton of Monster Rancher 2 on the PS1 and this was partly due
to the anime that was on TV at the time. It was a fun show to watch, almost
like Pokémon but the creatures in the show actually had personalities in
it—unlike Pokémon where they just annoyingly say their name over and over
again, only in a different tone.
The game
itself was so unique because in order to get new Monsters, you had to put
physical CDs into your Playstation and each disc was different, just like in
the show! I remember spending hours looking for any manner of CD I could find
in my house to see what it would generate in the game. Once you had the Monster
of your choosing you had to train it and enter it into tournaments. The
training was okay, little mini game type things, but the fighting was pretty
sick. Combat was sort of set up like a fencing match. You would control your
creature and move them up and down a straight combat area. Monsters could have
up to 4 different abilities each with different attack ranges, which makes the
ability to move around the ring actually meaningful.
Now the
Eureka moment I had in this game was when I learned how to give my Monsters
better longevity. Prior to figuring this out, my Monsters would sadly only live
to the age of about 2 or 3, which is abysmal. See, there were these items you
could buy from the shop that sort of boosted the Monsters physique, but they
don't really explain it properly anywhere in the game. Anyway, feeding this
item to your Monsters on a monthly basis doubled their lifespan, minimum, which
was amazing because being able to train a Monster for that much longer was
super fun. Higher levels, new abilities, harder training regimens, stronger
competitions, it was all good fun.
Into The
Abyss
I have played every single game in the Disgaea
series, but none as much as the very first one. I loved it so much,
I've also pretty much played every single game that the developers have pumped
out.
Aside from
being your typical turned based strategy game, Disgaea has ridiculousness out
the Yin-Yang: you can get your characters up to level 9,999; you can do
millions upon millions of damage; lift and throw units; even go inside your
weapons to make them stronger. At first I was playing this game like any other,
going through the motions taking it one chapter at a time.
As I
mentioned you can go inside your equipment, this is done through the item
world, and that is where my Eureka moment happened. In essence the entire item
world is one giant grind, but instead of just walking around a world map
getting into random encounters like in a JRPG, this felt like it had a bit more
to it. You weren't just grinding levels, you were making your equipment
stronger at the same time. Part of the allure to it as well was capturing
residents—which were creatures that lived inside the weapons that increased its
attributes depending on its type—once captured, you could move them into
different pieces of equipment, it was a pretty flexible, if not time consuming,
system.
Times Are
Changing
So yeah, I
don't really have moments like this anymore, but I'm curious if any of you do?
What game was it, and what part of it did you just get that made the whole
experience that much more enjoyable? Leave a comment at the bottom!