Bigger is Better with Dragon Age: Inquisition
https://basementmtl.blogspot.com/2014/11/bigger-is-better-with-dragon-age.html
Dragon
Age: Inquisition (DA: I) came out this past Tuesday, and much of the news
seems to portray the game as a largely worthwhile experience. A great deal of
the praise is connected to how much DA: I is a return to form, with several critics
likening their experiences to something akin to replaying
Dragon Age: Origins so much they develop cold sweats and, in a moment of
clarity, they choose to burn their memories of Dragon
Age II in order to sustain their fevered love of the DA franchise.
Having played
through both DA: O and DA II, and having enjoyed both a great deal, I’m
interested to see how DA: I manages to make compromises to the often polarizing
differences between both of its prequels.
Below are three elements of the finished product which I look forward to
experiencing.
Combat looks snappy
From what I can
gather, combat looks to be a compromise between the dynamic simplistic combat
in DA II and the more tactical traditional model used in DA: O. What results
are some progressive choices such as the omission of healing spells, which
forces the player to use buffs and debuffs more thoughtfully than in past
games.
Race selection is back
Character
creation allows the player to choose between different races again, instead of
simply being a human Hawk like in DA II. While this addition isn’t a huge deal
for me, I tend to prefer more customization to less of it.
The world is large and teeming in beauty
I probably
enjoyed DA II’s limitations more than most, and felt that the game’s single-city
approach was largely successful in that it kept me entertained for the duration
of the game’s play session. Much of my enjoyment came from scouring near every
inch of Kirkwall through the many quests that furnished it. I very clearly
recall some rather small sections of the city as housing several different
quests lines. What resulted was the sense that I had completed quests for
almost everyone in the city, and became intimate with the city’s topography as
though Kirkwall had become my home.
That said, DA: O
had also laid the groundwork for some interesting cultural and historical
exploration as well, which was largely absent from DA II. The return to a more
macro-focus in DA: I appears to handle its subject matter nicely, and clearly
tries to expand its world by introducing the player for the first time to
Orlais, a neighbouring land alluded to in DA: O.
I’m looking
forward to Dragon Age: Inquisition, and will certainly play it in the coming
months. Until then, I’ll gladly be keeping up with news on sales figures and
critical reception, to see how the game fares, and what elements will mutate
into the eventual sequel. Maybe Dragon Age 4 will be even bigger than DA: I.
With any luck, it can be so large that you never have to see anything more than once. A deeply impersonal experience, maybe,
but certainly a bigger and better one; at least, according to the internet’s
collective will, which wishes to absolve itself of the time they spent playing
DA II.