Persona Q: Looking Back At My Memories Of The Persona Series
https://basementmtl.blogspot.com/2014/07/persona-q-looking-back-at-my-memories.html
Three’s A Crowd
From the social links that
the player formed with his classmates, to the rhythmic passing of the seasons,
Persona 3’s very essence was shaped by repetition. Which I suppose is at the
core of most any RPG; though Persona 3 seemed to wear this design troupe proudly,
walking with just enough confidence and swagger to posture this repetition
nicely.
That said, as with most
RPGs, I ended up losing steam with Persona 3. I recall it being around the 80
hour mark. I simply could not force myself to play the game any longer. And so
I quit. For 3 months. For whatever reason, I felt compelled to pick up the game
for a second time, but instead of restarting, I was drawn to seeing the game
through to its end.
Having been away from the
game’s story for 3 months, I was doing myself very little favour by jumping
back into Persona 3. But when I lost sight of who anyone was, and why they were
all fighting the good fight, I began the simple act of allowing myself to
become re-involved in the game’s repetition. And like a slipstream, the social
links, changing seasons, and dungeon crawling, in their collective familiarity,
glided me forward for the next 20 hours; at which point, having beat the final
boss, I felt relief. The cycle was
broken, and I managed to finish the game while admiring the craftsmanship that
went into shaping what made it a great video game, instead of what made it a
great story.
Final Thoughts
And really, isn’t that why we play
RPGs? Sure, the writing, localization (if applicable), voice work and
storytelling are all important. And sure, I actually hold a well-written story
in a video game in high regards. But I’ve also come to appreciate the beauty
found in the careful and thoughtful repetition unique to RPGs. Does anyone else
view RPGs in this manner, or do you typically prefer an RPG’s story to its
gameplay?