The “Q” in Persona Q stands for “Etrian Odyssey IV”
https://basementmtl.blogspot.com/2014/12/the-q-in-persona-q-stands-for-etrian.html
I can’t recall the
last time I really anticipated the release of a new video game. Sure, there was
The Last of Us, and GTA V, but who wasn’t terribly excited by the prospect of playing those gems?
Seriously, my dog was stoked to lick the sweat off my arms and face after I’d
play those games.
With that in mind,
I was really excited to sink my teeth into Persona Q, a 3DS title released on
November 28th, 2014 here in North America. At
least, I thought I was. Once it came time to pick the game up and actually play
it, I no longer felt the desire to take the plunge.
After sitting and
thinking about several reasons why this could be the case, I came to the
conclusion that I’ve simply been purchasing too many games without playing
them. Case in point: I purchased Etrian Odyssey IV (EO IV) a year or
so back, and never got around to even unwrapping it.
So here was lonely
EO IV, a game whose similarities to Persona Q outweigh its differences,
unplayed and unexperienced. It was simply too much for me to bear.
A younger me would
abandon EO IV. It’s arguably archaic gameplay design has never been kind to my
modern sensibilities. Mapping out dungeon layouts was novel for all of one
hour. First-person combat is about as fun as it sounds. What’s present of the
game’s story is barely expressed to the player in any overt manner.
Persona Q is in
many ways a concession to these dated design mechanics: combat incorporates a
third-person aspect and looks to be more dynamic, the game is teeming with
conversations between the game’s cast, etc. And yet, now that I’m older, I
finally appreciate the quiet brilliance of the EO series.
When I first
played the original EO,
I knew immediately that it wasn’t a series for me. It was too minimal. I was
given too much agency to craft my characters. In the early goings, my party
managed to keep their own in fights. But they gradually became less and less
effective. I spread each character’s skills too thinly.
When I got around
to playing EO
II, I fared better. From what I recall, I actually enjoyed myself for a
little while. But there was something at the back of my mind, tugging me away
from enjoying the game too much. The game still felt too daunting. It felt too
focused on min-maxing characters and meticulously levelling characters into übermenschen; on weighing party strengths to offset individual
characters. It was smarter than I was, and I knew it.
EO IV and I have
been brought together under unusual circumstances. I unwrapped it with an
apprehensive heart. After committing near 10 hours to it, I can say that EO IV
is a great game. It may even be a fun game. It certainly isn’t Persona Q, and
it still fails to capture what I most look for in RPGs (namely strong storytelling
and likeable characters). Like its predecessors, EO IV is lean, opting to focus
its recourses on challenging gameplay and meaningful levelling. But unlike its
predecessors, who I played during a time when I obviously failed to appreciate
these traits, I came across EO IV when I wanted something else, but realized
that what I wanted in Persona Q I managed to find in EO IV: a friend.
But really, I
found a strong portable RPG that treats me like an adult, while managing to
streamline its class system to the point where I can create more traditional
classes more efficiently. Meaning, that I can (and have) poorly built my
characters. I can (and have) died and lost an hour’s worth of my time, much
like previous games. But now, I feel like I am making progress with a party of
explorers whose core function is known to me. So EO IV will never be fun. But
it can be more than that. It can be the game that I needed, but not the one I
wanted.