A Rebuttal For eSports
https://basementmtl.blogspot.com/2014/10/a-rebuttal-for-esports.html
Recently there was an article that went up titled My problem with eSports and after
reading it, I noticed that I felt about the same way towards real sports as he
did about eSports. Throughout my life, I've loved playing football. My dad is a
coach and I played it during my formative years, from Atom all the way to
Midget. I couldn’t get enough of it but the actual act of watching it never
really caught my attention. And this goes for most sports: I just never really
found it very fun.
This changed slightly when I started watching professional League
of Legends, like Adam said in his article. I first started off watching
streams to get better. I had heard a lot of streamers studied VoD’s (Video on Demand)
of their games to see mistakes and strategies used by their opponents, similar
to the way other sports teams might do it. So I figured why not learn from the
“best” and see what I can pick up. Overtime I grew to like and enjoy the
streamers.
The first streamer I ever started to watch outside of
attempting to better myself was Dyrus. Now Dyrus has been around for a long
time in the competitive scene and it’s weird to say but I’ve seen him develop
over time and become a better player, eventually establishing himself as a
dominant force in the League community. The weird part is this is exactly like
following the career of a college football player. You see there are a lot of
similarities between eSports and real sports, aside from the physicality. There's
really not that much different and I think that's why so many people gravitate
towards eSports. If you ask a sports fan there’s something innately fun about
watching a good game even if you're not invested in the teams; if it’s a good
back and forth it’s fun to watch. The same goes for League of Legends: you can
watch two teams of unskilled nobodies go at it and if they know what they're
doing, the games are incredible to watch. Streaming has made this extremely
accessible for the fanbase. At any given moment you can go onto Twitch and see actual competitive League of Legend
play, which isn’t as easy with all sports.
The biggest factors though for me are the teams and the
players. Professional League of Legends is broken up into five major divisions.
There's the North American division (NA LCS), the Europeans (EU LCS), the
Korean Championship League (OGN), the Chinese League (LPL) and lastly, the
south-east Asian group Garena Premier League (GPL). These divisions each have
their own stable of teams all playing against one another during the regular
season fighting for the top spots to go to worlds, while at the same time there's
also the Challenger division.
When you think about Challenger, consider it the minors to
the majors and it’s built up of several teams all jockeying for a spot in the
majors. The top twenty teams that climb the ladder in-game are pitted against
each other weekly and accumulate wins and losses. After the regular season
finishes, the top three teams go up against the bottom three teams in an
attempt to knock them out of the LCS (League Championship Series) and take
their places. This is honestly one of my favourite aspects of the competitive
scene as it allows you to see teams come and go, and it keeps the game from
becoming stale. If a team is on a massive losing streak there’s consequences;
it forces the players to recognize their position and strive to better
themselves or get relegated and have to fight their way back.
The last thing—which I think is the most important—is the
viewer to pro interactions that go on in eSports. In eSports there’s not even
remotely as much money as in traditional sports, which makes sense, but it
forces the players to look for alternative sources of income, which basically
means computer equipment sponsorships and streaming. The latter portion leads a
lot of players to have great relationships with the community because you're
never gonna see a professional hockey player practicing and simultaneously
interacting and entertaining a crowd, which is what these guys do on a daily
basis.
You see, professional League is a job. Professional players have
to play eight to twelve hours a day just to stay relevant in the scene. And I’m
not trying to say that they lead the hardest life out there, far from it, but
it builds camaraderie and friendship between the players and the people who
watch them. All of this culminates into these rabid fan bases you see for these
teams because the community feels a personal investment in these
players. They want to see them succeed because they know that they can do
awesome things. I’ve been a fan of Team SoloMid (TSM) since I started watching
the LCS and they have these insane fans—and they really are insane. They're the
most diehard group of people out there and they constantly just chant TSM over
and over again at live competitions. This affects the players: they’ve come out
of so many do or die situations as the winners. It's insane to watch and the
feeling you get as a fan watching this is the same as watching any other team
you like succeed. eSports may not be considered a “real” or a “traditional”
sport but like the wrestling fans of my childhood used to say, "It’s real
to me damn-it."