Shadow Hunters: Who Am I?
https://basementmtl.blogspot.com/2014/07/shadow-hunters-who-am-i.html
This week I
want to talk about Shadow Hunters. Shadow Hunters is a board game designed by
Yasutaka Ikeda that was first published in japan in 2005 and then later
released in North America in 2008. The game itself has an anime/manga style
that gives the game a really cool look.
The game
takes place in a small town. Players are secretly given roles each belonging to
one of three factions: Shadows, which are supernatural creatures pulled from
pop culture like werewolves, vampires, ghosts and the like; Hunters, which are
humans attempting to take out all the Shadows; and Neutrals, which are as the
name describes. Neutral characters, whom are caught up in the mix, each have their
own individual win conditions.
Each player
does not know the identity or faction of any other player at the table, and has
to use cards, process of elimination, and guesswork to figure out who is on their
team and who's working against them. The game ends when one or more players
have fulfilled their win conditions, which can be as simple as killing off all
the members of the enemy faction for the hunters and shadows, or in the case of
the neutrals they vary and are usually more complicated. For example some
neutrals simply need to survive while others actually want to die first or
collect a certain number of items. At the point a player or players have
fulfilled their objectives the game ends and the winners are declared, whether
they are part of the same faction or even alive they can still claim victory.
Each
character, along with a win condition, has a special power on their card—with the
exception of one character in particular—they are all linked to that win
condition and are pretty powerful on their own. The game also utilizes three
decks of cards: a black deck of graveyard cards filled with mostly offensive
items and there are cards that are good for shadows; a white deck of church
cards with primarily defensive cards and items useful for the hunters; and
lastly the green deck of hermit cards which you read then hand to another
player face down, he then reads the card and if it applies to him, he does what
it says. Each deck has pros and cons and players should be careful when drawing
cards from the opposing factions deck...you might not like what's in there.
The game
itself is very simple, you draw and play cards on your turn. Depending on where
you are on the map, you can hit anyone around you that you consider an enemy. The
really interesting and intricate part of the gameplay is figuring who is your
ally and who is trying to kill you, which makes the green cards integral and
valuable but you can never be 100% certain because you might be giving cards to
the unknown.