Ruining Friendships Since 2001
https://basementmtl.blogspot.com/2014/07/ruining-friendships-since-2001.html
This week’s
game is another of the board genre and this one’s far from boring. If you’ve
ever wanted to play a game that is both fun and hair wrenchingly frustrating,
you’ve come to the right place cause I brought Munchkins! Munchkins is a table top card game made by Steve Jackson
Games and is the one of the most fun and infuriating game’s I have ever played.
It’s a mix of shaky alliance, backstabbers, lies and treachery — friendships
have been formed and destroyed by things as simple as a die roll or a card that
just really fucks you over.
The rules
of the game are simple: you play an adventurer and run around a dungeon
busting-in doors and the first person to level ten wins, it’s just that simple.
Every turn, you flip a card off the top of the door deck and check the room. Each
room can contain anything from booby traps, monsters and curses to free
treasure or bonus modifiers. The majority of the time though you’ll run into a
monster which you have to fight using the games combat system, which is
relatively simple. You tally the combined score of your bonuses and level, if
that score is higher than the monsters level, you kill it, and then collect the
number of treasure cards marked on the monster card from the treasure deck and
gain one to two levels depending on the level of the monster.
The
treasure deck is chock-full of goodies including weapons and armor — which you
can use to boost your level modifier — and other fun little things to make the
game interesting. The game itself is steeped in tons of Dungeons and Dragons'
lore along with other table top RPG references and the fact that it doesn’t
take itself seriously is one of the reasons the game is so fun. The game also
uses race and class abilities based on card’s you may draw from the door deck. Each
race and class has pros and cons as well as some monsters being stronger or
weaker against specific ones.
The reason
I consider this game to be so frustrating is because the moment you hit level
nine, you obtain this giant target right on your back. Every time you try to
fight something to obtain that game winning level, every single card you could
possibly imagine to stop you comes flying out of the woodwork, so victory
becomes a game of luck and just being the baddest, strongest man on the table. The
major problem with this is that occasionally everyone will do everything in their
power to stop one person from winning, then the next guy up just wins purely
because no one has any cards left to stop him — so the game actually has a bit
of strategy in this regard.
One of the
best part’s about Munchkins is the sheer number of expansions. I’d list them all
here but the website does a much better
job of that. Not only are there a ton of expansions there are also tons of
other games all themed after other franchises including two of my favorites:
Munchkin Impossible, which has tons of James Bond and other spy action movie
references and my personal favorites, Munchkin Cthulhu, with all the lovecraftian
lore you can shake an insanity inducing tentacle at.
Another
amazing part is that every single Munchkins game is compatible with every other
one, meaning if you had game and expansion you could shuffle all the doors and
all the treasures together into the nerdiest, clusterfuck of card gaming ever
witnessed by man. And if that wasn't enough, they even made an expansion for
that specific purpose! Calling it Munchkin blender, it mixes some really over
powered cards together but it actually balances out the game pretty well.
All in all,
the Munchkins series is a ton of fun; Its simple design and format make it
super easy to play and teaching people is ridiculously easy. If you’re looking
for a good party game, ice breaker or just a good night with some friends, I
couldn’t think of a better game.