TBT - Sprites: Yay Or Nay?
https://basementmtl.blogspot.com/2014/07/tbt-sprites-yay-or-nay.html
If you
happen to listen to our podcast,
you might have heard that Dodds has been playing Final Fantasy 7 recently, and by god it got me thinking about
playing Final Fantasy 8. So that is
exactly what I did. You would think a PS3 could do a better job at up-scaling,
but alas it cannot, forcing me to subject my eyes to the horrible graphical
prowess of a PS1 game. And this is why I
will always be a firm believer in stating that, for the PS1, sprites were the
way to go. I have always loved 2D sprites; the art that goes into them is just phenomenal.
Now the PS1
and the N64 did well to thrust gaming into the three-dimensional world, but I
for one felt it might have been a little too premature. The power just wasn't
there and while gamers might not have known better at the time, it's hard for
some games of the era to stand the test of time. Now of course I'm solely
speaking graphically, since for the most part many of the games from this era
are well crafted gems in terms of design and gameplay.
So many Super
Nintendo games look breathtaking, and that's mainly due to the fact that well-done
2D art is amazing to look at. Bring that to the PS1 with the upgrade in power
and the 2D sprites were just that much better. A good example of this is Secret of Mana and Legend of Mana. I can't even begin to imagine how Legend of Mana
would have been like if it had been in 3D.
Fast-forward
a little bit to the PS2 and we start seeing some solid 3D titles...Maybe not at
the beginning, but surely by the end of the cycle some of the graphics
getting pumped out were amazing. But again, although heavily outnumbered this time around the developers using 2D sprites
shined through.
One of the
most unique developers to have emerged from this era was Vanillaware. Embracing the
second dimension they were able to bring us a product like Odin Sphere—featuring vibrant colours and crisp sprites, the game's just gorgeous
eye-candy. Moving forward, Vanillaware continued developing 2D games. Dragon's Crown, the most recent of
which, was released on the PS3 and Vita about a year ago and the HD sprites look
even better!
This begs
the question: What will happen to 2D games on the PS4 and Xbox One? I have no
doubt that indie developers will continue to use the second dimension, but what
about bigger studios? I'm sure you know one of my favourite fighting games is Guilty Gear. This series to date has
stuck with the 2D art...at least until now. Developers Arc System Works are releasing Guilty Gear
Xrd later this year on PS3/PS4 and will be dropping their hand drawn 2D art for
3D models...but to be honest, it's so well done you can hardly tell the
difference until the camera moves. Have a look: